Události

„Události“ (in English, „Events“) in computer science typically refers to occurrences or actions that change the state of a system or provide information to a program. Events can stem from a variety of sources, including user interactions (like mouse clicks or keyboard presses), system notifications (such as timer expirations or file changes), or messages from other programs.

In event-driven programming, the flow of the program is largely determined by these events, allowing for a responsive and dynamic user experience. Developers often use event listeners or handlers to monitor for specific events and trigger corresponding reactions or processes when those events occur. For example, clicking a button in a graphical user interface can trigger an event that executes a function or alters the display.

Event handling is a crucial concept in many programming languages and frameworks, reinforcing the practice of decoupling program logic and enhancing modular design. Overall, „události“ encapsulate the fundamental mechanism through which programs can respond to inputs or changes, enabling interactivity and real-time processing.